Product Description
What is Ript
- Plays during a round of Disc Golf
- Adds lots of fun and excitement to the round
- Allows players of all skill levels to compete for the win
- Provides practice on shots that would not have been taken otherwise
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Ript Revenge Rules
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Deal out 3 cards to each player/team at the beginning of the round. These cards make up each player’s hand.
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Look at the Play Text on the card to see when each card can be played.
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All players can play one card per hole and have one card played on them per hole.
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When a card is played the Card Action is carried out. The played card goes to the bottom of the game deck.
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Players are competing for skins or cards on each hole. The player with the lowest score on a hole wins a skin and everyone else gets a card. If no one wins the hole outright, then the skin/card value is carried over and added to the next hole. For example, if three holes in a row are played without a winner, the fourth hole is worth 4 skins for the winner and 4 cards for each losing player (giving them ammunition to get revenge!)
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The hand limit is 7 cards. Any player with more than 7 cards at any time must play or discard down to 7 cards. Discarded cards go to the bottom of the game deck.
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All other disc golf rules apply. At the end of the round, the player with the most skins (after any card modifiers) is the winner!

Ript Disc Golf Challenge Rules
This Rules Set was part of the original Ript Disc Golf Card Game 2004 - Also works with Ript Revenge Cards
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Deal out 3 cards to each player/team at the beginning of the round. These cards make up each player’s hand.
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Look at the Play Text on the cards to see when each card can be played.
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When a card is played, the Card Action is carried out. The played card goes to the bottom of the game deck.
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At each hole the CTP winner gets a card. If someone wins a hole out right that player also draws a card.
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If a player aces a hole, they may look through the deck and choose any card.
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The hand limit is 7 cards. Any player with more than 7 cards at any time must play or discard down to 7 cards. Discarded cards go to the bottom of the game deck.
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All other Disc Golf rules apply. At the end of the round add or subtract any score modifiers provided by cards to determine the winner.

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Look at the Play Text on the cards to see when each can be played.
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When a card is played, the Card Action is carried out and the played card goes to the bottom of the deck.
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Each player may only play 1 card per hole.
Ript “Poker Run” Style Rules
This Rules Set was part of the original Ript Disc Golf Card Game 2004 - Also works with Ript Revenge Cards
Drawing Cards
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Before each hole, all players draw 1 card from the game deck.
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Each player can only hold 5 cards. Once a player has 5 cards they no longer draw a card from the game deck at the beginning of a hole.
Playing Cards
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Winning the Game
At the end of the round all players reveal their hands. The player with the best poker hand (Jokers are wild) subtracts 3 strokes from their score. The lowest score wins the game.
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How is it played?
Ript Revenge consist of 54 original full color playing cards and 1 rules card. When playing a round with Ript, three cards are dealt to each player in the party. Depending on which version you are playing, there are ways throughout the round of Disc golf to get more cards to put in your hand. Throughout a game there are opportunities to play cards you are carrying with you to enhance the play of the game. The cards vary from a free mulligan, to a card that forces one of your opponents to make their next drive with a mini. These cards create a fun and competitive round of Disc Golf and because of the wide variety of cards included, no two games are ever quite the same.